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All software updates are written in a 4-decimal format notation.

MAJOR.MINOR.MAINTENANCE.BUILD

First and second decimals are for major/minor feature additions, respectively.

The third decimal is for general non-content-adding changes.

The fourth is for fixes only - no changes (apart from obvious changes that are part of a bugfix).

1.3.3.3 (beta) Modifier

  • Fixed an issue from previous public beta where new game could not be created
  • Added options for framerate capping
  • Additional bug fixes and improvements

1.3.3.1 (beta) Modifier

  • Added options for framerate capping
  • Additional bug fixes and improvements

1.3.2.8 (beta) Modifier

1.3.2.7 (beta) Modifier

  • Fixed display issue during final boss battle
  • Fixed mapping display issues
  • Fixed missing dialogue
  • Fixed grimmchild effect errors
  • Fixed musical error during late game NPC cutscene
  • Fixed display error on shiny items

1.3.1.8 (beta) Modifier

  • Fixed Linux achievements not firing
  • Fixed issue where Soul Master could become stuck in an infinite loop
  • Fixed lever resetting in Stag Stations
  • Small graphical fixes

1.3.1.7 (beta) Modifier

  • Fixed issue where Dreamshield was not blocking projectiles
  • Fixed compass pointer sometimes showing incorrect location
  • Removed strange invisible wall in late-game area
  • Fixed error in Simplified Chinese journal screen
  • Fixed issue where some save files from older versions weren't being read
  • Fixed Cloth never leaving Dirtmouth
  • Minor bug fixes and tweaks
  • Small graphical fixes

1.3.1.5 Modifier

  • Soul Tyrant has more health, and there are fewer delays between his attacks.
  • The Hollow Knight has more health.

1.3.1.5 (beta) Modifier

1.3.1.2 (beta) Modifier

1.3.1.1 (beta) Modifier

1.3.0.9 (beta) Modifier

1.3.0.8 (beta) Modifier

  • The Hollow Knight's pillar attack does 2 damage.

1.3.0.6 (beta) Modifier

  • Mac OS X has 1800p resolution options.
  • Salubra does not appear if the player has full SOUL while standing, then sitting on the bench.
  • In Trial of the Fool, for the wave with the horizontal Garpedes, the player can no longer go on the top platform and still be beneath the most top Garpede.

1.3.0.4 r8635 (trunk) Modifier

  • One boss has been seriously upgraded. A true challenge awaits!
  • A brand new boss with a new music track by Chris Larkin (sample below)!
  • Map Markers are here! Cartographers rejoice!
  • Extras added to the Extras menu!
  • Numerous game balances and tweaks (Heavy Blow is now good… just kidding)
  • Various bug fixes
  • Additional sound effects and voices
  • Optimizations and performance enhancements

1.2.2.2 (beta) Modifier

  • Fixed missing Dung Defender audio
  • Removed erroneous green/blue pixel
  • Fixed issue where a boss could be damaged before start of battle
  • Minor graphical fixes
  • Minor cutscene fixes
  • Fixed issue where some enemies and bosses could break when being killed by extra sources of damage eg. Dreamshield, Flukenest
  • Fixed issue where lever could be hit through a wall
  • Dialogue fixes
  • Fix for new boss’s title in Italian
  • Fixed issue where Fury of the Fallen did not work while wallsliding

1.2.2.1 Modifier

  • Further fixes for the issues in the previous build, eg some switches not working in a late game area.

1.2.1.7 Modifier

  • Fixed an issue where some chests will not open

1.2.1.4 Modifier

  • The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.
  • Added Brazilian Portuguese (Beta)
  • Added Russian (Beta)
  • Added bindable mouse buttons
  • Fixed Nightmare King not appearing
  • Fixed issue where Nightmare King didn’t take damage correctly during stunned phase
  • Fixed reactivity issue on Monomon’s tank
  • Removed duplicate charm notch
  • Updated credits
  • Fixed issue where Grimmkin could be fought twice
  • Enemy placement adjustment in City of Tears

1.2.1.3 Modifier

  • Fixed issue where Collector’s jars did not spawn enemies
  • Fixed potential soft-lock in late-game hidden area
  • Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location
  • Fixed Russian display issues
  • Fixed missing button icon
  • In certain scenes, charm effects will not display (eg. Glowing Womb, Defender’s Crest)
  • Watcher Knights can now be damaged by spells while rolled up (seems fairer, right?)
  • Fixed issues with Grimmchild targeting things incorrectly
  • Fixed issue where Glimmback could get stuck in place
  • Fixed a potential issue where players could be permanently locked out of Ancestral Mound after Crossroads become infected
  • Additional effects during Grimmkin battles
  • Fixed Flame Pin display issue on map
  • Sped up process for opening inventory
  • Effects changes

1.2.1.0 Modifier

  • Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed
  • Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch
  • Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene
  • Language menu fix. Now only switchable via the main menu.
  • Various optimisations
  • Various small scene updates
  • Animation fixes

1.1.1.8 Modifier

  • Fixed issue where defeating Collector with Defender’s Crest equipped could make him invincible.
  • Fixed issue where certain bosses were invulnerable to Flukenest
  • Fixed issue where defeating a Warrior Dream with Flukenest, spore cloud or dung cloud caused an error that locked you out of retrieving Essence
  • Fixed issue where Flukemarm didn’t respond aggressively to being stunk out by Defender’s Crest.
  • Re-added missing audio and art to new Hidden Dreams boss.
  • Slight adjustment to a Hidden Dreams boss’s falling attack.

1.1.1.7 Modifier

  • This fixes both the unkillable enemy in City of Tears and the credits glitch.

1.1.1.6 Modifier

  • Title screen change to celebrate the release of Hidden Dreams
  • Fixed issue where a Hidden Dreams boss's roar could stay on screen if he was stunned during a certain move
  • Fixed an issue where an enemy could 'die twice' if bombarded with attacks, eg multiple flukes, hatchlings, spore shroom. This was the cause of a number of issues, including the Mantis Lords fight sequence breaking and the waves in Colosseum of Fools desyncing. Should be all fixed now!
  • Slight tweaks to Flukenest damage

1.0.3.8 Modifier

  • Fixed additional issue where some boss/NPC names weren’t appearing.
  • Preliminary testing for Japanese language

1.0.3.7 Modifier

  • Fixed an issue where Great Shield Sentry could become frozen.
  • Further language refinements and fixes.

1.0.3.5 Modifier

  • Fixed a soft-lock when speaking to certain characters in Chinese language.
  • Further language refinements.

1.0.3.4 Modifier

  • Further refinements to translation and display for German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).

1.0.3.3 Modifier

  • New languages: German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).
  • Fixed issue where some boss/NPC names weren't displaying correctly.
  • Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes (for real).
  • Slight adjustments to White Palace respawn locations.
  • Enemy behaviour adjustments.
  • Cutscene refinements.

1.1.3.2 Modifier

  • Added beta support for Simplified Chinese and German
  • Fixed issue where Dung Defender did not react to Dream Nail during battle
  • Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes
  • Fixes to enemy dreams
  • Various particle effect fixes
  • Various SFX/Music fixes

1.0.3.1 Modifier

  • Added initial language menu on first game launch
  • Fixed issue where charms that increase nail-slash size did not apply while wallsliding.
  • Fixed issue where in-game timer displayed incorrect playtime.