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The Hall of Gods is an area found at the bottom of Godhome. This area is filled with statues of bosses. They appear after being encountered throughout Hallownest or in case of Godmaster-exclusive bosses, encountered in their pantheons.

Defeating a boss on any mode will put a symbol on the statue. Each can be fought infinitely at any difficulty.

Exclamation Mark
Note that if the Knight encounters any boss but fails to defeat them, it will still trigger its statue to appear. There are a few exceptions--Hollow Knight, The Radiance, and Nightmare King Grimm--where their Godmaster versions must be encountered to reveal their statues.
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Fighting BossesModifier

Bosses, referred to as "gods", can be challenged by interacting with their respective statue in one of three difficulties:

Attuned Badge
Attuned

Fight the boss as it appears in Hallownest. Rewards with a bronze symbol under the statue.

Ascended Badge
Ascended

Fight the boss with extra challenge added in form of double damage, increased health, and possibly new hazards in the arena or the boss having different more challenging attacks. Rewards with a silver symbol under the statue.

Radiant Badge
Radiant

Unlocked after beating Ascended difficulty. Fight with an Ascended difficulty boss that will defeat The Knight in one shot (spawned minions and hazards included). Rewards with a bright glowing symbol under the statue.

Bosses with multiple variations will have a lever connected to the pedestal of the statue that can be activated by hitting it with the nail. Doing so will switch between variations. Bosses with dream variations will have a Dream Catcher symbol attached to the pedestal. Dream Nailing the statue will switch the boss between variations. These bosses will also have two notches on the pedestal to represent two reward slots.

Hr

Modifier

Bosses
{| style="padding:5px; text-align:left;" width="100%" align="center" | rowspan="3" width="30%" |
Statue Gruz Mother

| colspan="2" width="70%" |

Gruz MotherModifier

|- | width="10%" |Health |650 / 945 / 945 |- | colspan="2" |Ground will be replaced with 3 smaller platforms and 4 spike pits on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Vengefly King

| colspan="2" |

Vengefly KingModifier

|- | width="10%" |Health |450 / 430/735 / 430/735 |- | colspan="2" |One more Vengefly King will appear in the opposite side of the other Vengefly King on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Brooding Mawlek

| colspan="2" |

Brooding MawlekModifier

|- | width="10%" |Health |1050 / 1050 / 1050 |- | colspan="2" |The Platform on the middle will disappear on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="7" |
Statue False Knight

| colspan="2" |

False KnightModifier

|- | width="10%" |Health |260*3 / 560*3 / 560*3 |- | colspan="2" |The arena is larger than in the base game, no difficulty differences. |-

| colspan="2" |

|- | colspan="2" |

Failed ChampionModifier

|- | width="10%" |Health |360*3 / 600*3 / 600*3 |- | colspan="2" |The arena appears to be about the same size, no difficulty differences. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Hornet Protector

| colspan="2" |

Hornet ProtectorModifier

|- | width="10%" |Health |900 / 1250 / 1250 |- | colspan="2" | The arena appears to be about the same size, no difficulty differences. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Hornet Sentinel

| colspan="2" |

Hornet SentinelModifier

|- | width="10%" |Health |800 / 1200 / 1200 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Massive Moss Charger

| colspan="2" |

Massive Moss ChargerModifier

|- | width="10%" |Health |480 / 850 / 850 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Flukemarm

| colspan="2" |

FlukemarmModifier

|- | width="10%" |Health |500 / 900 / 900 |- | colspan="2" |Same Arena as the base game fight, no difficulty differences |-

| colspan="3" |

|-

| rowspan="3" |
Statue Mantis Lords

| colspan="2" |

Mantis LordsModifier

|- | width="10%" |Health |400 (350 stage 2) / 500 (600 stage 2) / 500 (600 stage 2) |- | colspan="2" |Same arena as the base game fight, no difficulty differences. |-

| colspan="3" |

|-

| rowspan="3" |
Sisters of Battle

| colspan="2" |

Sisters of BattleModifier

|- | width="10%" |Health |500 (750 stage 2) / 600 (950 stage 2) / 600 (950 stage 2) |- | colspan="2" | Same arena as the Mantis Lords fight, no difficulty differences. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Oblobbles

| colspan="2" |

OblobbleModifier

|- | width="10%" |Health |450 (600 stage 2) / 750 (750 stage 2) / 750 (750 stage 2) |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Hive Knight

| colspan="2" |

Hive KnightModifier

|- | Health |850 / 1300 / 1300 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="7" |
Statue Broken Vessel

| colspan="2" |

Broken VesselModifier

|- | width="10%" |Health |700 / 1000 / 1000 |- | colspan="2" |Arena Information goes here. |-

| colspan="2" |

|- | colspan="2" |

Lost KinModifier

|- | width="10%" |Health |1200 / 1650 / 1650 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Nosk

| colspan="2" |

NoskModifier

|- | width="10%" |Health |680 / 980 / 980 |- | colspan="2" | Same arena as the base game fight, the middle platform dissapears on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Winged Nosk

| colspan="2" |

Winged NoskModifier

|- | width="10%" |Health |750 / 1050 / 1050 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Collector

| colspan="2" |

The CollectorModifier

|- | width="10%" |Health |900 / 1200 / 1200 |- | colspan="2" |Same arena as the base game fight. Spawns Primal Aspids, Sharp Baldurs and Armoured Squits instead of it's usual roster on Ascended difficulty and above. |-

| colspan="3" |

|-

| rowspan="3" |
Statue God Tamer

| colspan="2" |

God TamerModifier

|- | width="10%" |Health |750 (both) / 1000 (both) / 1000 (both) |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Crystal Guardian

| colspan="2" |

Crystal GuardianModifier

|- | width="10%" |Health |650 / 900 / 900 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Enraged Guardian

| colspan="2" |

Enraged GuardianModifier

|- | width="10%" |Health |650 / 1250 / 1250 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Uumuu

| colspan="2" |

UumuuModifier

|- | width="10%" |Health |350 / 700 / 700 |- | colspan="2" |A green fog will appear on the bottom of the arena that damages the player if they fall into it on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Traitor Lord

| colspan="2" |

Traitor LordModifier

|- | width="10%" |Health |800 / 1300 / 1300 |- | colspan="2" |The arena is much larger than the base game fight, no difficulty differences. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Grey Prince Zote

| colspan="2" |

Grey Prince ZoteModifier

|- | width="10%" |Health |1400 / 1400 / 1400 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Soul Warrior

| colspan="2" |

Soul WarriorModifier

|- | width="10%" |Health |750 / 1000 / 1000 |- | colspan="2" |Will start spawning Follys on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="7" |
Statue Soul Master

| colspan="2" |

Soul MasterModifier

|- | width="10%" |Health |600 (350 phase 2) / 900 (600 phase 2) / 900 (600 phase 2) |- | colspan="2" |Arena Information goes here. |-

| colspan="2" |

|- | colspan="2" |

Soul TyrantModifier

|- | width="10%" |Health |900 (350 phase 2) / 1200 (650 phase 2) / 1200 (650 phase 2) |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="7" |
Statue Dung Defender

| colspan="2" |

Dung DefenderModifier

|- | width="10%" |Health |800 / 1100 / 1100 |- | colspan="2" |Arena Information goes here. |-

| colspan="2" |

|- | colspan="2" |

White DefenderModifier

|- | width="10%" |Health |1600 / 1600 / 1600 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Watcher Knights

| colspan="2" |

Watcher KnightModifier

|- | width="10%" |Health |350 (each) / 600 (each) / 600 (each) |- | colspan="2" |Same arena as the base game fight, no difficulty differences. |-

| colspan="3" |

|-

| rowspan="3" |
Statue No Eyes

| colspan="2" |

No EyesModifier

|- | width="10%" |Health |570 / 800 / 800 |- | colspan="2" |Platforms will be re-arranged and thorns will fill the arena on Ascended difficulty or above. (Needs information.) |-

| colspan="3" |

|-

| rowspan="3" |
Statue Marmu

| colspan="2" |

MarmuModifier

|- | width="10%" |Health |416 / 600 / 600 |- | colspan="2" |Arena gets shrunk down and boxed off with thorns on all three sides on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Galien

| colspan="2" |

GalienModifier

|- | width="10%" |Health |650 / 1000 / 1000 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Markoth

| colspan="2" |

MarkothModifier

|- | width="10%" |Health |650 / 950 / 950 |- | colspan="2" |Arena's ground disappears on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Xero

| colspan="2" |

XeroModifier

|- | width="10%" |Health |650 / 900 / 900 |- | colspan="2" |Ground is replaced by three distanced platforms on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Gorb

| colspan="2" |

GorbModifier

|- | width="10%" |Health |650 / 1000 / 1000 |- | colspan="2" |Ground is replaced by three platforms on Ascended difficulty or above. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Elder Hu

| colspan="2" |

Elder HuModifier

|- | width="10%" |Health |600 / 800 / 800 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Brothers Oro Mato

| colspan="2" |

Brothers Oro & MatoModifier

|- | width="10%" |Health |Oro (500/600) Mato (1000) / Oro (800/1000) Mato (1000) / Oro (800/1000) Mato (1000) |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Paintmaster Sheo

| colspan="2" |

Paintmaster SheoModifier

|- | width="10%" |Health |950 / 1450 / 1450 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |

| colspan="2" |

Great Nailsage SlyModifier

|- | width="10%" |Health |800/250 / 1200/600 / 1200/600 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Pure Vessel

| colspan="2" |

Pure VesselModifier

|- | width="10%" |Health |1600 / 1850 / 1850 |- | colspan="2" |Arena Information goes here. |-

| colspan="3" |

|-

| rowspan="7" |
Statue Grimm

| colspan="2" |

GrimmModifier

|- | width="10%" |Health |1000 / 1300 / 1300 |- | colspan="2" |Same arena as the base game fight, no difficulty differences. |-

| colspan="2" |

|- | colspan="2" |

Nightmare King GrimmModifier

|- | width="10%" |Health |1250 / 1650 / 1650 |- | colspan="2" |The arena is now shaped like the of the Radiance, with the sides of the platform cut off, revealing a void underneath. |-

| colspan="3" |

|-

| rowspan="3" |
Absolute Radiance Statue

| colspan="2" |

Absolute RadianceModifier

|- | width="10%" |Health |??? / ??? / ??? |- | colspan="2" |Same arena as the base game fight, no difficulty differences, although it is expanded for Absolute Radiance's final phase. |-

| colspan="3" |

|-

| rowspan="2" |
Statue Zote

| colspan="2" |

ZoteModifier

|- | colspan="2" |Neverending waves of zotelings. Unlocks Eternal Ordeal menu style. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Knight

| colspan="2" |

Not bug, nor beast, nor godModifier

|- | width="10%" |Reward |- | colspan="2" |Unlocked after beating all Bosses on Attuned difficulty, gives the Void Idol Journal Entry. |-

| colspan="3" |

|-

| rowspan="3" |
Statue Lord of Shades

| colspan="2" |

Void given formModifier

|- | width="10%" |Reward |- | colspan="2" |Unlocked after beating all Bosses on Ascended difficulty, updates the Void Idol Journal Entry. |-

| colspan="3" |

|-

| rowspan="3" |
Statue God of Gods

| colspan="2" |

Void given focusModifier

|- | width="10%" |Reward |- | colspan="2" |Unlocked after beating all Bosses on Radiant difficulty, updates the Void Idol Journal Entry. |}

The Eternal OrdealModifier

The Eternal Ordeal is a secret, Zote-themed challenge which unlocks a Zote-themed title screen. It is found in a secret room at the top-right of the Hall, and requires the player to attempt to defeat as many Zotes as possible before dying.

TriviaModifier